NAME Acme::POE::Knee - Time sliced pony race using the POE kernel. REQUIREMENTS Acme::POE::Knee requires the POE module to run. You can get that as well from CPAN or look at poe.sourceforge.net SYNOPSIS #!/usr/bin/perl -w use strict; # Use POEny! use Acme::POE::Knee; # Every Acme::POE::Knee race will require a set of arguments. # There are defaults but it's just more fun to set these # yourselves. We set a distance the ponies must run and of course # we name our race ponies! You'll have to specify the maximum # delay a pony can have before reaching the next stage. # The lower the delay, the higher the chances are the pony will # win the race. my $pony = new Acme::POE::Knee ( dist => 20, ponies => { 'dngor' => 5, 'Abigail' => 5.2, 'Co-Kane' => 5.4, 'MJD' => 5.6, 'acme' => 5.8, }, ); # start the race $pony->race( ); exit; QUICK LINKS Please see the samples directory in POE's distribution for several well-commented sample and tutorial programs. Please see for an excellent, and more importantly: gradual, introduction to POE. DESCRIPTION POE::Knee is an acronym of "Pony". We all like ponies. And wouldn't we love to race ponies? Well, that's what Acme::POE::Knee is for! It's great for those friday afternoons at the office, where you wonder who will pay the beer tab. Whoever 'wins' the race, loses! You specify a distance the ponies must run, and a maximum delay before the pony will reach the next step. So, the bigger the delay, the bigger the distance between multiple ponies can be. Of course this wouldn't be any fun if we couldn't name the ponies ourselves. Here, we simply put all our race ponies in an array reference and the Acme::POE::Knee module will take care of the rest. USING Acme::POE::Knee Using Acme::POE::Knee is really easy. This simple progam would already suffice: use strict; use Acme::POE::Knee; my $pony = new Acme::POE::Knee; $pony->race(); exit; This will use the defaults of the POE::Knee module, but you can of course specify your own arguments, as shown in the synopsis. The Use of Acme::POE::Knee Use, yes... Usefull? Probably not. This was written in responce to a rather persistant meme on #perl (you know who you are!). Basicly, we all wanted ponies. Well folks, here it is. It's source might be interesting to look at for newcomers to POE to see how this time slicing works. Learning more about POE The POE Mailing List POE has a mailing list at perl.org. You can receive subscription information by sending e-mail: To: poe-help@perl.org Subject: (anything will do) The message body is ignored. All forms of feedback are welcome. The POE Web Site POE has a web site where the latest development snapshot, along with the Changes file and other stuff may be found: SourceForge POE's development has moved to SourceForge as an experiment in project management. You can reach POE's project summary page at . Author Jos Boumans Jos Boumans is . POE::Knee is his brainchild. Rocco Caputo Rocco Caputo is . POE itself is his creation. COPYRIGHT Copyright (c) 2001, Jos Boumans. All Rights Reserved. This module is free software. It may be used, redistributed and/or modified under the terms of the Perl Artistic License (see http://www.perl.com/perl/misc/Artistic.html) Except where otherwise noted, POE is Copyright 1998-2001 Rocco Caputo. All rights reserved. POE is free software; you may redistribute it and/or modify it under the same terms as Perl itself.